fix(android): resolve local asset image resource loading using asyncimage and bundle url

This commit is contained in:
Daniel Arantes Loverde
2026-05-27 15:01:49 -03:00
parent c14bd7a928
commit 215d208f4f
24 changed files with 103 additions and 36 deletions

View File

@@ -16,8 +16,14 @@ struct LoginView: View {
@ViewBuilder private var logoImage: some View {
#if os(Android)
SwiftUI.Image("pedifoods", bundle: .module)
.resizable()
AsyncImage(url: Bundle.module.url(forResource: "pedifoods", withExtension: "png")) { phase in
if let image = phase.image {
image
.resizable()
} else {
Color.clear
}
}
#else
SwiftUI.Image("pedifoods")
.resizable()
@@ -26,8 +32,14 @@ struct LoginView: View {
@ViewBuilder private var pinHeroImage: some View {
#if os(Android)
SwiftUI.Image(colorScheme == .dark ? "pin_image_app_dark" : "pin_image_app", bundle: .module)
.resizable()
AsyncImage(url: Bundle.module.url(forResource: colorScheme == .dark ? "pin_image_app_dark" : "pin_image_app", withExtension: "png")) { phase in
if let image = phase.image {
image
.resizable()
} else {
Color.clear
}
}
#else
SwiftUI.Image("pin_image_app")
.resizable()