fix(android): resolve local asset image resource loading using asyncimage and bundle url
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@@ -16,8 +16,14 @@ struct LoginView: View {
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@ViewBuilder private var logoImage: some View {
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#if os(Android)
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SwiftUI.Image("pedifoods", bundle: .module)
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.resizable()
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AsyncImage(url: Bundle.module.url(forResource: "pedifoods", withExtension: "png")) { phase in
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if let image = phase.image {
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image
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.resizable()
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} else {
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Color.clear
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}
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}
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#else
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SwiftUI.Image("pedifoods")
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.resizable()
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@@ -26,8 +32,14 @@ struct LoginView: View {
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@ViewBuilder private var pinHeroImage: some View {
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#if os(Android)
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SwiftUI.Image(colorScheme == .dark ? "pin_image_app_dark" : "pin_image_app", bundle: .module)
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.resizable()
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AsyncImage(url: Bundle.module.url(forResource: colorScheme == .dark ? "pin_image_app_dark" : "pin_image_app", withExtension: "png")) { phase in
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if let image = phase.image {
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image
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.resizable()
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} else {
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Color.clear
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}
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}
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#else
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SwiftUI.Image("pin_image_app")
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.resizable()
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